[Mesa-dev] [PATCH 5/6] intel: implement create image from texture

Abdiel Janulgue abdiel.janulgue at linux.intel.com
Fri Dec 14 05:28:17 PST 2012


Save miptree level info to DRIImage, taking offsets into consideration.
For <= gen4 hw which doesn't support non-tile aligned offset, re-create
the mipmap tree internally before exporting the updated offsets to
avoid alignment problems.

Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_screen.c |  175 +++++++++++++++++++++++++----
 1 file changed, 155 insertions(+), 20 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 4e2742f..f6a524a 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -31,6 +31,7 @@
 #include "main/context.h"
 #include "main/framebuffer.h"
 #include "main/renderbuffer.h"
+#include "main/texobj.h"
 #include "main/hash.h"
 #include "main/fbobject.h"
 #include "main/mfeatures.h"
@@ -104,6 +105,10 @@ const GLuint __driNConfigOptions = 15;
 #include "intel_tex.h"
 #include "intel_regions.h"
 
+#ifndef I915
+#include "brw_context.h"
+#endif
+
 #include "i915_drm.h"
 
 #ifdef USE_NEW_INTERFACE
@@ -295,6 +300,95 @@ intel_allocate_image(int dri_format, void *loaderPrivate)
     return image;
 }
 
+static void
+intel_setup_image_from_mipmap_tree(struct intel_context *intel, __DRIimage *image,
+                                   struct intel_mipmap_tree **pmt, GLuint level, GLuint zoffset)
+{
+   struct intel_mipmap_tree *mt = *pmt;
+   bool has_surface_tile_offset = false;
+   uint32_t mask_x, mask_y;
+
+   intel_miptree_check_level_layer(mt, level, zoffset);
+
+   intel_region_reference(&image->region, mt->region);
+   image->width = mt->level[level].width;
+   image->height = mt->level[level].height;
+   image->level_x = mt->level[level].level_x;
+   image->level_y = mt->level[level].level_y;
+   image->slice_x_offset = mt->level[level].slice[zoffset].x_offset;
+   image->slice_y_offset = mt->level[level].slice[zoffset].y_offset;
+
+   intel_region_get_tile_masks(mt->region, &mask_x, &mask_y, false);
+   image->offset = intel_region_get_aligned_offset(mt->region,
+						   mt->level[level].level_x & ~mask_x,
+						   mt->level[level].level_y & ~mask_y,
+						   false);
+#ifndef I915
+   has_surface_tile_offset = brw_context(&intel->ctx)->has_surface_tile_offset;
+#endif
+
+   if (!has_surface_tile_offset && (image->slice_x_offset & mask_x) &&
+       (image->slice_y_offset & mask_y)) {
+      /* Driver doesn't support non-tile aligned texture offset for gen4
+       * and earlier. To avoid problems with unaligned texture offset we make
+       * linear copy of the texture.
+       *
+       * Linear image will lose in performance but at least correct stuff
+       * ends to screen.
+       */
+      bool texture_tiling = intel->use_texture_tiling;
+      intel->use_texture_tiling = false;
+
+      struct intel_mipmap_tree *new_mt = intel_miptree_create(intel,
+                                                              mt->target, mt->format,
+                                                              mt->first_level, mt->last_level,
+                                                              mt->width0, mt->height0,
+                                                              mt->depth0, true,
+                                                              mt->num_samples,
+                                                              mt->msaa_layout);
+
+      intel->use_texture_tiling = texture_tiling;
+      intel_miptree_copy(intel, new_mt, mt);
+      intel_miptree_reference(pmt, new_mt);
+      image->level_x = new_mt->level[level].level_x;
+      image->level_y = new_mt->level[level].level_y;
+      image->slice_x_offset = new_mt->level[level].slice[zoffset].x_offset;
+      image->slice_y_offset = new_mt->level[level].slice[zoffset].y_offset;
+   }
+}
+
+static void
+intel_setup_image_from_dimensions(__DRIimage *image)
+{
+   image->width    = image->region->width;
+   image->height   = image->region->height;
+   image->level_x = 0;
+   image->level_y = 0;
+   image->slice_x_offset = 0;
+   image->slice_y_offset = 0;
+}
+
+static inline uint32_t
+intel_dri_format(GLuint format)
+{
+   switch (format) {
+   case MESA_FORMAT_RGB565:
+      return __DRI_IMAGE_FORMAT_RGB565;
+   case MESA_FORMAT_XRGB8888:
+      return __DRI_IMAGE_FORMAT_XRGB8888;
+   case MESA_FORMAT_ARGB8888:
+      return __DRI_IMAGE_FORMAT_ARGB8888;
+   case MESA_FORMAT_RGBA8888_REV:
+      return __DRI_IMAGE_FORMAT_ABGR8888;
+   case MESA_FORMAT_R8:
+      return __DRI_IMAGE_FORMAT_R8;
+   case MESA_FORMAT_RG88:
+      return __DRI_IMAGE_FORMAT_GR88;
+   }
+
+   return 0;
+}
+
 static __DRIimage *
 intel_create_image_from_name(__DRIscreen *screen,
 			     int width, int height, int format,
@@ -317,6 +411,8 @@ intel_create_image_from_name(__DRIscreen *screen,
        return NULL;
     }
 
+    intel_setup_image_from_dimensions(image);
+
     return image;	
 }
 
@@ -346,27 +442,57 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
    image->offset = 0;
    image->data = loaderPrivate;
    intel_region_reference(&image->region, irb->mt->region);
+   intel_setup_image_from_dimensions(image);
+   image->dri_format = intel_dri_format(image->format);
 
-   switch (image->format) {
-   case MESA_FORMAT_RGB565:
-      image->dri_format = __DRI_IMAGE_FORMAT_RGB565;
-      break;
-   case MESA_FORMAT_XRGB8888:
-      image->dri_format = __DRI_IMAGE_FORMAT_XRGB8888;
-      break;
-   case MESA_FORMAT_ARGB8888:
-      image->dri_format = __DRI_IMAGE_FORMAT_ARGB8888;
-      break;
-   case MESA_FORMAT_RGBA8888_REV:
-      image->dri_format = __DRI_IMAGE_FORMAT_ABGR8888;
-      break;
-   case MESA_FORMAT_R8:
-      image->dri_format = __DRI_IMAGE_FORMAT_R8;
-      break;
-   case MESA_FORMAT_RG88:
-      image->dri_format = __DRI_IMAGE_FORMAT_GR88;
-      break;
+   return image;
+}
+
+static __DRIimage *
+intel_create_image_from_texture(__DRIcontext *context, int target,
+                                unsigned texture, int zoffset, int level,
+                                void *loaderPrivate)
+{
+   __DRIimage *image;
+   struct intel_context *intel = context->driverPrivate;
+   struct gl_texture_object *obj;
+   struct intel_texture_object *iobj;
+   GLuint face = 0;
+
+   obj = _mesa_lookup_texture(&intel->ctx, texture);
+   if (!obj || obj->Target != target) {
+      _mesa_warning(NULL, "%s: invalid texture", __func__);
+      return NULL;
+   }
+
+   if (target == GL_TEXTURE_CUBE_MAP)
+      face = zoffset;
+
+   _mesa_test_texobj_completeness(&intel->ctx, obj);
+   iobj = intel_texture_object(obj);
+   if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
+      _mesa_warning(NULL, "%s: texture object incomplete", __func__);
+      return NULL;
+   }
+
+   if (level < obj->BaseLevel || level > obj->_MaxLevel) {
+      _mesa_warning(NULL, "%s: invalid mipmap level", __func__);
+      return NULL;
+   }
+
+   if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < zoffset) {
+      _mesa_warning(NULL, "%s: invalid Z offset", __func__);
+      return NULL;
    }
+   image = calloc(1, sizeof *image);
+   if (image == NULL)
+      return NULL;
+
+   image->internal_format = obj->Image[face][level]->InternalFormat;
+   image->format = obj->Image[face][level]->TexFormat;
+   image->data = loaderPrivate;
+   intel_setup_image_from_mipmap_tree(intel, image, &iobj->mt, level, zoffset);
+   image->dri_format = intel_dri_format(image->format);
 
    return image;
 }
@@ -405,6 +531,8 @@ intel_create_image(__DRIscreen *screen,
       return NULL;
    }
    
+   intel_setup_image_from_dimensions(image);
+
    return image;
 }
 
@@ -459,6 +587,12 @@ intel_dup_image(__DRIimage *orig_image, void *loaderPrivate)
    image->dri_format      = orig_image->dri_format;
    image->format          = orig_image->format;
    image->offset          = orig_image->offset;
+   image->width           = orig_image->width;
+   image->height          = orig_image->height;
+   image->level_x         = orig_image->level_x;
+   image->level_y         = orig_image->level_y;
+   image->slice_x_offset  = orig_image->slice_x_offset;
+   image->slice_y_offset  = orig_image->slice_y_offset;
    image->data            = loaderPrivate;
 
    memcpy(image->strides, orig_image->strides, sizeof(image->strides));
@@ -587,7 +721,8 @@ static struct __DRIimageExtensionRec intelImageExtension = {
     .dupImage                           = intel_dup_image,
     .validateUsage                      = intel_validate_usage,
     .createImageFromNames               = intel_create_image_from_names,
-    .fromPlanar                         = intel_from_planar
+    .fromPlanar                         = intel_from_planar,
+    .createImageFromTexture             = intel_create_image_from_texture
 };
 
 static const __DRIextension *intelScreenExtensions[] = {
-- 
1.7.9.5



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