[Mesa-dev] [PATCH 2/3] st/mesa: stop using Map8[] tables in load_color_map_texture()
Brian Paul
brianp at vmware.com
Thu Feb 9 21:16:37 PST 2012
Use the float tables instead. Pixel maps are seldom used so this
shouldn't be a big deal. Next, we can get rid of the gl_pixelmap::Map8
array.
---
src/mesa/state_tracker/st_atom_pixeltransfer.c | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index fb1e409..8d2317e 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -116,11 +116,12 @@ load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
for (j = 0; j < texSize; j++) {
union util_color uc;
int k = (i * texSize + j);
- ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
- ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
- ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
- ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
- util_pack_color_ub(r, g, b, a, pt->format, &uc);
+ float rgba[4];
+ rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize];
+ rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize];
+ rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize];
+ rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize];
+ util_pack_color(rgba, pt->format, &uc);
*(dest + k) = uc.ui;
}
}
--
1.7.3.4
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