[Mesa-dev] [PATCH 12/13] st/mesa: remove st_framebuffer_renderbuffer()
Brian Paul
brianp at vmware.com
Mon Feb 13 08:19:28 PST 2012
Just use _mesa_framebuffer_renderbuffer().
---
src/mesa/state_tracker/st_cb_fbo.c | 15 +--------------
1 files changed, 1 insertions(+), 14 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 5a3186d..ed51808 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -308,19 +308,6 @@ st_bind_framebuffer(struct gl_context *ctx, GLenum target,
}
-/**
- * Called by ctx->Driver.FramebufferRenderbuffer
- */
-static void
-st_framebuffer_renderbuffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb)
-{
- /* XXX no need for derivation? */
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
-}
-
/**
* Called by ctx->Driver.RenderTexture
@@ -727,7 +714,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
- functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+ functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
functions->ValidateFramebuffer = st_validate_framebuffer;
--
1.7.3.4
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