[Mesa-dev] [PATCH 13/13] st/mesa: assorted clean-ups in st_cb_fbo.c

Brian Paul brianp at vmware.com
Mon Feb 13 08:19:29 PST 2012


---
 src/mesa/state_tracker/st_cb_fbo.c |   22 +++-------------------
 1 files changed, 3 insertions(+), 19 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index ed51808..300c3f0 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -296,8 +296,6 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
 }
 
 
-
-
 /**
  * Called via ctx->Driver.BindFramebufferEXT().
  */
@@ -305,7 +303,7 @@ static void
 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
                     struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
 {
-
+   /* no-op */
 }
 
 
@@ -366,9 +364,6 @@ st_render_texture(struct gl_context *ctx,
    rb->Height = texImage->Height2;
    rb->_BaseFormat = texImage->_BaseFormat;
    rb->InternalFormat = texImage->InternalFormat;
-   /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
-
-   /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
 
    pipe_resource_reference( &strb->texture, pt );
 
@@ -378,7 +373,8 @@ st_render_texture(struct gl_context *ctx,
 
    /* new surface for rendering into the texture */
    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
-   surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
+   surf_tmpl.format = ctx->Color.sRGBEnabled
+      ? strb->texture->format : util_format_linear(strb->texture->format);
    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    surf_tmpl.u.tex.level = strb->rtt_level;
    surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
@@ -389,11 +385,6 @@ st_render_texture(struct gl_context *ctx,
 
    strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
 
-   /*
-   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
-          att->Texture, pt, strb->surface, rb->Width, rb->Height);
-   */
-
    /* Invalidate buffer state so that the pipe's framebuffer state
     * gets updated.
     * That's where the new renderbuffer (which we just created) gets
@@ -417,10 +408,6 @@ st_finish_render_texture(struct gl_context *ctx,
 
    strb->rtt = NULL;
 
-   /*
-   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
-   */
-
    /* restore previous framebuffer state */
    st_invalidate_state(ctx, _NEW_BUFFERS);
 }
@@ -719,9 +706,6 @@ void st_init_fbo_functions(struct dd_function_table *functions)
    functions->FinishRenderTexture = st_finish_render_texture;
    functions->ValidateFramebuffer = st_validate_framebuffer;
 #endif
-   /* no longer needed by core Mesa, drivers handle resizes...
-   functions->ResizeBuffers = st_resize_buffers;
-   */
 
    functions->DrawBuffers = st_DrawBuffers;
    functions->ReadBuffer = st_ReadBuffer;
-- 
1.7.3.4



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