[Mesa-dev] Reducing update_texture_state overhead
Eric Anholt
eric at anholt.net
Wed Feb 15 18:01:02 PST 2012
Here's an attempt at cutting update_texture_state overhead, which has
been noted a few times as a big CPU consumer in Mesa. It looks pretty
promising on gen7 (though the binding table patches in the other
series would make the impact of patch 2 less significant). However,
with the GPU hangs in the second patch, I'm wondering whether I'm
missing some reason that _NEW_TEXTURE would need to be flagged in this
function.
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