[Mesa-dev] [PATCH] mesa: fix an issue with texture border and array textures
Brian Paul
brianp at vmware.com
Mon Feb 20 07:54:21 PST 2012
On 02/16/2012 08:48 PM, Anuj Phogat wrote:
> As suggested by Brian, for a 1D texture array, the border only applies to the
> width. For a 2D texture array the border applies to the width and height but
> not the depth. This was not handled correctly _mesa_init_teximage_fields().
>
> Note: This is a candidate for stable branches
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
> Added the case when incoming height, depth is zero. I will develop a piglit
> test case as suggested.
>
> src/mesa/main/teximage.c | 70 ++++++++++++++++++++++++++++++++++++++-------
> 1 files changed, 59 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 6acff24..9b6c6c8 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
> GLint border, GLenum internalFormat,
> gl_format format)
> {
> + GLenum target;
> ASSERT(img);
> ASSERT(width>= 0);
> ASSERT(height>= 0);
> ASSERT(depth>= 0);
>
> + target = img->TexObject->Target;
> img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
> ASSERT(img->_BaseFormat> 0);
> img->InternalFormat = internalFormat;
> @@ -1099,26 +1101,72 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
> img->Width2 = width - 2 * border; /* == 1<< img->WidthLog2; */
> img->WidthLog2 = _mesa_logbase2(img->Width2);
>
> - if (height == 1) { /* 1-D texture */
> - img->Height2 = 1;
> + switch(target) {
> + case GL_TEXTURE_1D:
> + case GL_TEXTURE_BUFFER:
> + case GL_PROXY_TEXTURE_1D:
> + if (height == 0)
> + img->Height2 = 0;
> + else
> + img->Height2 = 1;
> img->HeightLog2 = 0;
> - }
> - else {
> + if (depth == 0)
> + img->Depth2 = 0;
> + else
> + img->Depth2 = 1;
> + img->DepthLog2 = 0;
> + break;
> + case GL_TEXTURE_1D_ARRAY:
> + case GL_PROXY_TEXTURE_1D_ARRAY:
> + img->Height2 = height; /* no border */
> + img->HeightLog2 = 0; /* not used */
> + if (depth == 0)
> + img->Depth2 = 0;
> + else
> + img->Depth2 = 1;
> + img->DepthLog2 = 0;
> + break;
> + case GL_TEXTURE_2D:
> + case GL_TEXTURE_RECTANGLE:
> + case GL_TEXTURE_CUBE_MAP:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
> + case GL_TEXTURE_EXTERNAL_OES:
> + case GL_PROXY_TEXTURE_2D:
> + case GL_PROXY_TEXTURE_RECTANGLE:
> + case GL_PROXY_TEXTURE_CUBE_MAP:
> img->Height2 = height - 2 * border; /* == 1<< img->HeightLog2; */
> img->HeightLog2 = _mesa_logbase2(img->Height2);
> - }
> -
> - if (depth == 1) { /* 2-D texture */
> - img->Depth2 = 1;
> + if (depth == 0)
> + img->Depth2 = 0;
> + else
> + img->Depth2 = 1;
> img->DepthLog2 = 0;
> - }
> - else {
> + break;
> + case GL_TEXTURE_2D_ARRAY:
> + case GL_PROXY_TEXTURE_2D_ARRAY:
> + img->Height2 = height - 2 * border; /* == 1<< img->HeightLog2; */
> + img->HeightLog2 = _mesa_logbase2(img->Height2);
> + img->Depth2 = depth; /* no border */
> + img->DepthLog2 = 0; /* not used */
> + break;
> + case GL_TEXTURE_3D:
> + case GL_PROXY_TEXTURE_3D:
> + img->Height2 = height - 2 * border; /* == 1<< img->HeightLog2; */
> + img->HeightLog2 = _mesa_logbase2(img->Height2);
> img->Depth2 = depth - 2 * border; /* == 1<< img->DepthLog2; */
> img->DepthLog2 = _mesa_logbase2(img->Depth2);
> + break;
> + default:
> + _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
> + target);
> }
>
> img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
> -
> img->TexFormat = format;
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list