[Mesa-dev] [PATCH 6/7] mesa: asst. fixes for texture arrays and borders
Brian Paul
brian.e.paul at gmail.com
Mon Feb 27 19:30:01 PST 2012
From: Brian Paul <brianp at vmware.com>
For 1D array textures, there is no border on the height dimension.
For 2D array textures, there is no border on the depth dimension.
---
src/mesa/main/teximage.c | 32 ++++++++++++++++++++------------
1 files changed, 20 insertions(+), 12 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 9b6c6c8..c914474 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1846,23 +1846,25 @@ subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
dimensions);
return GL_TRUE;
}
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ if (yoffset + height > (GLint) destTex->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
@@ -2165,13 +2167,14 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ if (yoffset + height > (GLint) teximage->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
@@ -2180,12 +2183,13 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
/* check z offset */
if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ if (zoffset > (GLint) teximage->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
return GL_TRUE;
@@ -2761,10 +2765,12 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
@@ -3036,10 +3042,12 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
--
1.7.1
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