[Mesa-dev] [PATCH 7/7] mesa: use arrayObj var in more places in client_state()
Brian Paul
brian.e.paul at gmail.com
Mon Feb 27 19:30:02 PST 2012
From: Brian Paul <brianp at vmware.com>
---
src/mesa/main/enable.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 270b240..515dda9 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -118,7 +118,7 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(arrayObj->VertexAttrib));
var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled;
flag = VERT_BIT_GENERIC(n);
}
@@ -149,9 +149,9 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
*var = state;
if (state)
- ctx->Array.ArrayObj->_Enabled |= flag;
+ arrayObj->_Enabled |= flag;
else
- ctx->Array.ArrayObj->_Enabled &= ~flag;
+ arrayObj->_Enabled &= ~flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
--
1.7.1
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