[Mesa-dev] [Bug 40059] [SNB] hang in "Amnesia: The Dark Descent" demo

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 28 13:12:20 PST 2012


Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
             Status|ASSIGNED                    |RESOLVED
         Resolution|                            |FIXED

--- Comment #6 from Kenneth Graunke <kenneth at whitecape.org> 2012-02-28 13:12:20 PST ---
Fixed on the 8.0 branch:

commit 16cc79f975816c0741711560be48fc498d4b4794
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sat Feb 18 21:29:29 2012 -0800

    i965: Only set Last Render Target Select on the last FB write.

    Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
    which all use MRT (multiple render targets).

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
    Reviewed-by: Eric Anholt <eric at anholt.net>
    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    (cherry picked from commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c)

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