[Mesa-dev] [PATCH 08/14] i965: Remove brw_vs_precompile
Eric Anholt
eric at anholt.net
Mon Jan 9 17:21:52 PST 2012
On Fri, 6 Jan 2012 16:49:59 -0800, "Ian Romanick" <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> The only error that the vertex shader precompile could generate is
> when register allocation fails. Since i965 can spill registers, this
> should never happen. It's also not something that can cause a link
> error.
This change will take those shaders from failing to link to segfaulting.
Yeah, it would be nice to finish register allocation.
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