[Mesa-dev] [PATCH] [rfc] mesa: don't allow GLSL 1.30 without GL3.
Dave Airlie
airlied at gmail.com
Tue Jan 10 13:09:09 PST 2012
On Tue, Jan 10, 2012 at 7:28 PM, Eric Anholt <eric at anholt.net> wrote:
> On Tue, 10 Jan 2012 11:52:57 +0000, Dave Airlie <airlied at gmail.com> wrote:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> Things can get confused if you expose one without the other which can happen
>> if you are missing one or two of the extensions (like say float textures).
>
> Can you clarify what "things can get confused" means?
Well piglit starts to fail in wierd and wonderful way, I just don't
think we have any valid use cases for exposing GLSL1.30 without GL3
and I'd like to enforce that.
Dave.
More information about the mesa-dev
mailing list