[Mesa-dev] [PATCH v2] intel: Set depth to 6 for cubemaps
Ian Romanick
idr at freedesktop.org
Tue Jan 17 14:55:10 PST 2012
From: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41216
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43212
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43250
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
Cc: Jin Yang <jin.a.yang at intel.com>
---
v2: Rework the changes to brw_tex_layout.c based on discussions with
Chad. Apparently, the brw code worked before (but was confusing)
because mt->depth0 is already set to 6 for cubemaps.
src/mesa/drivers/dri/i915/i915_tex_layout.c | 4 ++--
src/mesa/drivers/dri/i965/brw_tex_layout.c | 6 +++---
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
index caa7127..1e3cfad 100644
--- a/src/mesa/drivers/dri/i915/i915_tex_layout.c
+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -129,7 +129,7 @@ i915_miptree_layout_cube(struct intel_mipmap_tree * mt)
intel_miptree_set_level_info(mt, level,
0, 0,
lvlWidth, lvlHeight,
- 1);
+ 6);
lvlWidth /= 2;
lvlHeight /= 2;
}
@@ -337,7 +337,7 @@ i945_miptree_layout_cube(struct intel_mipmap_tree * mt)
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_level_info(mt, level,
0, 0,
- lvlWidth, lvlHeight, 1);
+ lvlWidth, lvlHeight, 6);
lvlWidth /= 2;
lvlHeight /= 2;
}
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 4c7e88c..7a1b91f 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -77,6 +77,7 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
brw_miptree_layout_texture_array(intel, mt);
break;
}
+ assert(mt->depth0 == 6);
/* FALLTHROUGH */
case GL_TEXTURE_3D: {
@@ -101,7 +102,6 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
pack_x_nr = 1;
for (level = mt->first_level ; level <= mt->last_level ; level++) {
- GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
GLint x = 0;
GLint y = 0;
GLint q, j;
@@ -110,8 +110,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
0, mt->total_height,
width, height, depth);
- for (q = 0; q < nr_images;) {
- for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ for (q = 0; q < depth; /* empty */) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
intel_miptree_set_image_offset(mt, level, q, x, y);
x += pack_x_pitch;
}
--
1.7.6.4
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