[Mesa-dev] [PATCH 04/17] mesa: Add support for glGetTexImage() from integer textures.
Brian Paul
brianp at vmware.com
Fri Jan 20 16:26:11 PST 2012
On 01/20/2012 04:39 PM, Eric Anholt wrote:
> This is a step toward fixing Intel oglconform's
> int-textures advanced.fbo.rtt.
>
> NOTE: This is a candidate for the 8.0 branch.
> ---
> src/mesa/main/texgetimage.c | 118 +++++++++++++++++++++++++++++--------------
> 1 files changed, 80 insertions(+), 38 deletions(-)
>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> index 8c85c1e..95de24a 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -316,9 +316,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
> const GLuint depth = texImage->Depth;
> GLuint img, row;
> GLfloat (*rgba)[4];
> + GLuint (*rgba_uint)[4];
> + GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
>
> /* Allocate buffer for one row of texels */
> rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
> + rgba_uint = (GLuint (*)[4]) rgba;
> if (!rgba) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
> return;
> @@ -339,44 +342,83 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
> width, height, format, type,
> img, row, 0);
>
> - _mesa_unpack_rgba_row(texFormat, width, src, rgba);
> -
> - if (texImage->_BaseFormat == GL_ALPHA) {
> - GLint col;
> - for (col = 0; col< width; col++) {
> - rgba[col][RCOMP] = 0.0F;
> - rgba[col][GCOMP] = 0.0F;
> - rgba[col][BCOMP] = 0.0F;
> - }
> - }
> - else if (texImage->_BaseFormat == GL_LUMINANCE) {
> - GLint col;
> - for (col = 0; col< width; col++) {
> - rgba[col][GCOMP] = 0.0F;
> - rgba[col][BCOMP] = 0.0F;
> - rgba[col][ACOMP] = 1.0F;
> - }
> - }
> - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
> - GLint col;
> - for (col = 0; col< width; col++) {
> - rgba[col][GCOMP] = 0.0F;
> - rgba[col][BCOMP] = 0.0F;
> - }
> - }
> - else if (texImage->_BaseFormat == GL_INTENSITY) {
> - GLint col;
> - for (col = 0; col< width; col++) {
> - rgba[col][GCOMP] = 0.0F;
> - rgba[col][BCOMP] = 0.0F;
> - rgba[col][ACOMP] = 1.0F;
> - }
> - }
> -
> - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
> - format, type, dest,
> -&ctx->Pack, transferOps);
> - }
> + if (is_integer) {
> + _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
> +
> + if (texImage->_BaseFormat == GL_ALPHA) {
> + GLint col;
I realize the original code used "GLint col" but it would be nicer to
use "GLuint col" to avoid a bunch of signed/unsigned comparison
warnings with MSVC.
Reviewed-by: Brian Paul <brianp at vmware.com>
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