[Mesa-dev] [PATCH 04/17] mesa: Add support for glGetTexImage() from integer textures.
Eric Anholt
eric at anholt.net
Fri Jan 20 15:39:16 PST 2012
This is a step toward fixing Intel oglconform's
int-textures advanced.fbo.rtt.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/main/texgetimage.c | 118 +++++++++++++++++++++++++++++--------------
1 files changed, 80 insertions(+), 38 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 8c85c1e..95de24a 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -316,9 +316,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
const GLuint depth = texImage->Depth;
GLuint img, row;
GLfloat (*rgba)[4];
+ GLuint (*rgba_uint)[4];
+ GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ rgba_uint = (GLuint (*)[4]) rgba;
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
return;
@@ -339,44 +342,83 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
width, height, format, type,
img, row, 0);
- _mesa_unpack_rgba_row(texFormat, width, src, rgba);
-
- if (texImage->_BaseFormat == GL_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][RCOMP] = 0.0F;
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_INTENSITY) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
+ if (is_integer) {
+ _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][RCOMP] = 0;
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+
+ _mesa_pack_rgba_span_int(ctx, width, rgba_uint,
+ format, type, dest);
+ } else {
+ _mesa_unpack_rgba_row(texFormat, width, src, rgba);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
--
1.7.7.3
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