[Mesa-dev] [PATCH 3/3] st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3

Marek Olšák maraeo at gmail.com
Tue Jul 3 17:35:39 PDT 2012


I don't think it's possible or even useful to use the extension with GLSL 1.2.
---
 src/mesa/state_tracker/st_extensions.c |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 6fea1fa..fd95075 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st)
 
       /* Extensions that only depend on GLSL 1.3. */
       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
+      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.S3_s3tc = GL_FALSE;
    }
 
-   if (ctx->Const.NativeIntegers) {
-      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
-   }
-
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
-- 
1.7.4.1



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