[Mesa-dev] [PATCH 3/3] st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3

Brian Paul brian.e.paul at gmail.com
Thu Jul 5 06:36:45 PDT 2012


On Tue, Jul 3, 2012 at 6:35 PM, Marek Olšák <maraeo at gmail.com> wrote:
> I don't think it's possible or even useful to use the extension with GLSL 1.2.
> ---
>  src/mesa/state_tracker/st_extensions.c |    5 +----
>  1 files changed, 1 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 6fea1fa..fd95075 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st)
>
>        /* Extensions that only depend on GLSL 1.3. */
>        ctx->Extensions.ARB_conservative_depth = GL_TRUE;
> +      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
>     } else {
>        /* Optional integer support for GLSL 1.2. */
>        if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
> @@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st)
>        ctx->Extensions.S3_s3tc = GL_FALSE;
>     }
>
> -   if (ctx->Const.NativeIntegers) {
> -      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
> -   }
> -
>     if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
>                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
>  #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */


Reviewed-by: Brian Paul <brianp at vmware.com>


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