[Mesa-dev] [PATCH] st/xorg: fix masked transformations

Michel Dänzer michel at daenzer.net
Fri Jul 20 09:50:46 PDT 2012

On Don, 2012-07-19 at 21:09 +0200, Lucas Stach wrote: 
> Someone tried to be clever and "optimized" add_vertex_data2() to just use
> two points for the texture coordinates and then reuse individual
> components. Sadly this is not how matrix multiplication works.
> Fixes rendercheck -t tmcoords
> Signed-off-by: Lucas Stach <dev at lynxeye.de>

Pushed, thanks.

Earthling Michel Dänzer           |                   http://www.amd.com
Libre software enthusiast         |          Debian, X and DRI developer

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