[Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation
Andy Furniss
andyqos at ukfsn.org
Sun Jun 24 07:45:30 PDT 2012
Andy Furniss wrote:
> Andy Furniss wrote:
>> Vadim Girlin wrote:
>>
>>> git://github.com/VadimGirlin/mesa.git
>>>
>>> www: https://github.com/VadimGirlin/mesa/compare/r600-perf
>>>
>>> Could anybody test them for regressions on non-evergreen cards
>>> (R6xx/7xx/CAYMAN)?
>>
>> nexuiz failed for me on rv790 (only thing I tested).
>>
>> Brief screen full of black&white noise followed by grey.
>>
>> Could still switch vt but pkill -9 <nexuiz pid> didn't work so had to
>> switch to vt1 and <ctrl><c> X then restart X.
>
> Of course I meant kill -9 - but testing further mesa demos or mplayer
> -vo gl or vdpau are just producing noise.
Going backwards on r600-perf the first working for me is -
commit 37d699a296ac1d63b9276224847df4b645b53fe2
Author: Vinson Lee <vlee at freedesktop.org>
Date: Tue Jun 19 00:02:53 2012 -0700
scons: Add glsl/glcpp to the include path.
so it looks like -
r600g: avoid unnecessary shader exports
is the problem.
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