[Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

Vadim Girlin vadimgirlin at gmail.com
Sun Jun 24 10:02:22 PDT 2012


On Sun, 2012-06-24 at 15:45 +0100, Andy Furniss wrote:
> Andy Furniss wrote:
> > Andy Furniss wrote:
> >> Vadim Girlin wrote:
> >>
> >>> git://github.com/VadimGirlin/mesa.git
> >>>
> >>> www: https://github.com/VadimGirlin/mesa/compare/r600-perf
> >>>
> >>> Could anybody test them for regressions on non-evergreen cards
> >>> (R6xx/7xx/CAYMAN)?
> >>
> >> nexuiz failed for me on rv790 (only thing I tested).
> >>
> >> Brief screen full of black&white noise followed by grey.
> >>
> >> Could still switch vt but pkill -9 <nexuiz pid> didn't work so had to
> >> switch to vt1 and <ctrl><c> X then restart X.
> >
> > Of course I meant kill -9 - but testing further mesa demos or mplayer
> > -vo gl or vdpau are just producing noise.
> 
> Going backwards on r600-perf the first working for me is -
> 
> commit 37d699a296ac1d63b9276224847df4b645b53fe2
> Author: Vinson Lee <vlee at freedesktop.org>
> Date:   Tue Jun 19 00:02:53 2012 -0700
> 
>      scons: Add glsl/glcpp to the include path.
> 
> so it looks like -
> 
> r600g: avoid unnecessary shader exports
> 
> is the problem.
> 

Thanks for testing. I've updated the branch with possible fix, could you
try it again?

Vadim



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