[Mesa-dev] [PATCH 01/10] docs/shading: use proper markup
Andreas Boll
andreas.boll.dev at gmail.com
Mon Jun 25 13:21:29 PDT 2012
use dl instead of ul
---
docs/shading.html | 22 +++++++++++-----------
1 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html
index 175e024..3718917 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -209,30 +209,30 @@ struct gl_shader_state
};
</pre>
-<ul>
-<li>EmitHighLevelInstructions
-<br>
+<dl>
+<dt>EmitHighLevelInstructions</dt>
+<dd>
This option controls instruction selection for loops and conditionals.
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
instructions will be emitted.
Otherwise, those constructs will be implemented with BRA instructions.
-</li>
+</dd>
-<li>EmitCondCodes
-<br>
+<dt>EmitCondCodes</dt>
+<dd>
If set, condition codes (ala GL_NV_fragment_program) will be used for
branching and looping.
Otherwise, ordinary registers will be used (the IF instruction will
examine the first operand's X component and do the if-part if non-zero).
This option is only relevant if EmitHighLevelInstructions is set.
-</li>
+</dd>
-<li>EmitComments
-<br>
+<dt>EmitComments</dt>
+<dd>
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
-</li>
-</ul>
+</dd>
+</dl>
<h2 id="validation">Compiler Validation</h2>
--
1.7.1
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