[Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper

Stéphane Marchesin stephane.marchesin at gmail.com
Fri Jun 29 12:52:06 PDT 2012


Yeah, but my question was more high level, whether the vertex id
support required the previous refactor. It looks like it does though,
and I don't want to untangle, so I'll revert both 3/4 and 4/4.

Stéphane


On Fri, Jun 29, 2012 at 12:22 PM, Ferry Huberts <mailings at hupie.com> wrote:
>
>
> On 29-06-12 21:03, Stéphane Marchesin wrote:
>>
>> I'll send a revert for those, is there a way to do it without
>> reverting the rest of the series?
>>
>
> yeah, just revert the commit you want and then via 'amend' take out the
> parts you don't want to revert (git gui is nice for doing that)
>
>
> --
> Ferry Huberts
>
>


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