[Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper
Olivier Galibert
galibert at pobox.com
Fri Jun 29 15:02:58 PDT 2012
On Fri, Jun 29, 2012 at 12:52:06PM -0700, Stéphane Marchesin wrote:
> Yeah, but my question was more high level, whether the vertex id
> support required the previous refactor. It looks like it does though,
> and I don't want to untangle, so I'll revert both 3/4 and 4/4.
You realize that will re-break instanceID on llvmpipe for glsl > 120, right?
OG.
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