[Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper

Stéphane Marchesin stephane.marchesin at gmail.com
Fri Jun 29 15:09:23 PDT 2012


On Fri, Jun 29, 2012 at 3:02 PM, Olivier Galibert <galibert at pobox.com> wrote:
> On Fri, Jun 29, 2012 at 12:52:06PM -0700, Stéphane Marchesin wrote:
>> Yeah, but my question was more high level, whether the vertex id
>> support required the previous refactor. It looks like it does though,
>> and I don't want to untangle, so I'll revert both 3/4 and 4/4.
>
> You realize that will re-break instanceID on llvmpipe for glsl > 120, right?
>

I do, but it fixes a regression, so unless you have a fix, it's the way to
go. If you have a fix I'll happily test it :)

Stéphane


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