[Mesa-dev] [PATCH] mesa: Fix an issue with texture border in strip_texture_border()
Anuj Phogat
anuj.phogat at gmail.com
Thu Mar 1 14:37:10 PST 2012
Border only applies to the width for a 1D texture array and for 2D
texture array it applies to the width and height but not to the
depth. This was not handled correctly in strip_texture_border().
v2: height is also affected by border if target is GL_TEXTURE_3D
v3: simplified the logic to strip texture dimensions:
As the legal_teximage_target() is called earlier in teximage()
function, we don't need to repeat that here. Also assuming that
strip_texture_border() will not be used for proxy textures
otherwise we have to include proxy targets as well.
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/teximage.c | 28 ++++++++++++++++++----------
1 files changed, 18 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 5328ae2..1398329 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2426,7 +2426,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
* \param unpackNew returns the new pixel unpack parameters
*/
static void
-strip_texture_border(GLint *border,
+strip_texture_border(GLenum target, GLint *border,
GLint *width, GLint *height, GLint *depth,
const struct gl_pixelstore_attrib *unpack,
struct gl_pixelstore_attrib *unpackNew)
@@ -2442,17 +2442,25 @@ strip_texture_border(GLint *border,
unpackNew->ImageHeight = *height;
unpackNew->SkipPixels += *border;
- if (height)
- unpackNew->SkipRows += *border;
- if (depth)
- unpackNew->SkipImages += *border;
assert(*width >= 3);
*width = *width - 2 * *border;
- if (height && *height >= 3)
- *height = *height - 2 * *border;
- if (depth && *depth >= 3)
- *depth = *depth - 2 * *border;
+
+ /* height is stripped for 2D, CubeMap and 3D texture targets */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_TEXTURE_1D_ARRAY) {
+ if (height)
+ unpackNew->SkipRows += *border;
+ if (height && *height >= 3)
+ *height = *height - 2 * *border;
+ }
+ /* depth is stripped for 3D textures only */
+ if (target == GL_TEXTURE_3D) {
+ if (depth)
+ unpackNew->SkipImages += *border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * *border;
+ }
*border = 0;
}
@@ -2538,7 +2546,7 @@ teximage(struct gl_context *ctx, GLuint dims,
* rarely-tested software fallback rendering.
*/
if (border && ctx->Const.StripTextureBorder) {
- strip_texture_border(&border, &width, &height, &depth, unpack,
+ strip_texture_border(target, &border, &width, &height, &depth, unpack,
&unpack_no_border);
unpack = &unpack_no_border;
}
--
1.7.7.6
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