[Mesa-dev] [PATCH] mesa: Fix an issue with texture border in strip_texture_border()
Brian Paul
brianp at vmware.com
Mon Mar 5 15:47:26 PST 2012
On 03/01/2012 03:37 PM, Anuj Phogat wrote:
> Border only applies to the width for a 1D texture array and for 2D
> texture array it applies to the width and height but not to the
> depth. This was not handled correctly in strip_texture_border().
>
> v2: height is also affected by border if target is GL_TEXTURE_3D
> v3: simplified the logic to strip texture dimensions:
> As the legal_teximage_target() is called earlier in teximage()
> function, we don't need to repeat that here. Also assuming that
> strip_texture_border() will not be used for proxy textures
> otherwise we have to include proxy targets as well.
>
> Note: This is a candidate for stable branches
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
Did you see the version that I posted? I think it was a little
cleaner than your patch. What do you think?
-Brian
More information about the mesa-dev
mailing list