[Mesa-dev] Mesa as part of OpenGL-on-OpenGL ES 2.0 (/WebGL)?

Henri Verbeet hverbeet at gmail.com
Wed Mar 7 07:58:23 PST 2012


2012/3/6 Benoit Jacob <bjacob at mozilla.com>:
> The goal is to help port real-world applications such as games. Besides OpenGL [ES], the other API that is widely used in the real world is Direct3D (9 and 10), so that's what would be the most interesting. I've heard about a Direct3D implementation on top of Gallium3D but don't know its status.
>
In case this is useful, Wine has a Direct3D implementation on top of
OpenGL, that could be made to work with ES as well with some effort.


More information about the mesa-dev mailing list