[Mesa-dev] [PATCH 8/9] glsl: Set up generated builtin functions handling for GLSL 1.40.
Eric Anholt
eric at anholt.net
Mon Mar 12 18:08:21 PDT 2012
Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.
---
src/glsl/builtins/tools/generate_builtins.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 9ab6edd..9c1aeb5 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -162,14 +162,14 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
{
struct gl_context fakeCtx;
fakeCtx.API = API_OPENGL;
- fakeCtx.Const.GLSLVersion = 130;
+ fakeCtx.Const.GLSLVersion = 140;
fakeCtx.Extensions.ARB_ES2_compatibility = true;
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
- st->language_version = 130;
- st->symbols->language_version = 130;
+ st->language_version = 140;
+ st->symbols->language_version = 140;
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;
--
1.7.9.1
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