[Mesa-dev] [PATCH 9/9] glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
Eric Anholt
eric at anholt.net
Mon Mar 12 18:08:22 PDT 2012
By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.
Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
---
src/glsl/builtins/profiles/140.frag | 5 +++++
src/glsl/builtins/profiles/140.vert | 5 +++++
src/glsl/builtins/tools/texture_builtins.py | 11 +++++++++--
3 files changed, 19 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag
index 1bf6c75..da28473 100644
--- a/src/glsl/builtins/profiles/140.frag
+++ b/src/glsl/builtins/profiles/140.frag
@@ -499,6 +499,11 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
+ivec2 textureSize(sampler2DRect sampler);
+ivec2 textureSize(isampler2DRect sampler);
+ivec2 textureSize(usampler2DRect sampler);
+ivec2 textureSize(sampler2DRectShadow sampler);
+
/* texture - no bias */
vec4 texture( sampler1D sampler, float P);
ivec4 texture(isampler1D sampler, float P);
diff --git a/src/glsl/builtins/profiles/140.vert b/src/glsl/builtins/profiles/140.vert
index 0fad767..bfef4ed 100644
--- a/src/glsl/builtins/profiles/140.vert
+++ b/src/glsl/builtins/profiles/140.vert
@@ -499,6 +499,11 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
+ivec2 textureSize(sampler2DRect sampler);
+ivec2 textureSize(isampler2DRect sampler);
+ivec2 textureSize(usampler2DRect sampler);
+ivec2 textureSize(sampler2DRectShadow sampler);
+
/* texture */
vec4 texture( sampler1D sampler, float P);
ivec4 texture(isampler1D sampler, float P);
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 07d0a1b..35571e8 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -71,7 +71,7 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
print "\n (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
if tex_inst == "txl":
print "\n (declare (in) float lod)",
- elif tex_inst == "txf" or tex_inst == "txs":
+ elif tex_inst == "txf" or (tex_inst == "txs" and sampler_type.find("Rect") == -1):
print "\n (declare (in) int lod)",
elif tex_inst == "txd":
grad_type = vec_type("", coord_dim)
@@ -115,7 +115,12 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
# Bias/explicit LOD/gradient:
if tex_inst == "txb":
print "(var_ref bias)",
- elif tex_inst == "txl" or tex_inst == "txf" or tex_inst == "txs":
+ elif tex_inst == "txs":
+ if sampler_type.find("Rect") == -1:
+ print "(var_ref lod)",
+ else:
+ print "(constant int (0))"
+ elif tex_inst == "txl" or tex_inst == "txf":
print "(var_ref lod)",
elif tex_inst == "txd":
print "((var_ref dPdx) (var_ref dPdy))",
@@ -153,6 +158,8 @@ def generate_texture_functions(fs):
generate_sigs("", "txs", "CubeShadow")
generate_sigs("", "txs", "1DArrayShadow")
generate_sigs("", "txs", "2DArrayShadow")
+ generate_fiu_sigs("txs", "2DRect")
+ generate_sigs("", "txs", "2DRectShadow")
end_function(fs, "textureSize")
start_function("texture")
--
1.7.9.1
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