[Mesa-dev] [PATCH 9/9] glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
Kenneth Graunke
kenneth at whitecape.org
Wed Mar 14 15:14:45 PDT 2012
On 03/12/2012 06:08 PM, Eric Anholt wrote:
> By setting lod to 0 in the builtin function implementation, we avoid
> needing to update all the visitors to ignore LOD in this case, when
> the hardware drivers actually want to ask for LOD 0 for rectangular
> textures.
>
> Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
> ---
> src/glsl/builtins/profiles/140.frag | 5 +++++
> src/glsl/builtins/profiles/140.vert | 5 +++++
> src/glsl/builtins/tools/texture_builtins.py | 11 +++++++++--
> 3 files changed, 19 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag
> index 1bf6c75..da28473 100644
> --- a/src/glsl/builtins/profiles/140.frag
> +++ b/src/glsl/builtins/profiles/140.frag
> @@ -499,6 +499,11 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
> ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
> ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
>
> +ivec2 textureSize(sampler2DRect sampler);
> +ivec2 textureSize(isampler2DRect sampler);
> +ivec2 textureSize(usampler2DRect sampler);
> +ivec2 textureSize(sampler2DRectShadow sampler);
> +
> /* texture - no bias */
> vec4 texture( sampler1D sampler, float P);
> ivec4 texture(isampler1D sampler, float P);
> diff --git a/src/glsl/builtins/profiles/140.vert b/src/glsl/builtins/profiles/140.vert
> index 0fad767..bfef4ed 100644
> --- a/src/glsl/builtins/profiles/140.vert
> +++ b/src/glsl/builtins/profiles/140.vert
> @@ -499,6 +499,11 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
> ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
> ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
>
> +ivec2 textureSize(sampler2DRect sampler);
> +ivec2 textureSize(isampler2DRect sampler);
> +ivec2 textureSize(usampler2DRect sampler);
> +ivec2 textureSize(sampler2DRectShadow sampler);
> +
> /* texture */
> vec4 texture( sampler1D sampler, float P);
> ivec4 texture(isampler1D sampler, float P);
> diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
> index 07d0a1b..35571e8 100755
> --- a/src/glsl/builtins/tools/texture_builtins.py
> +++ b/src/glsl/builtins/tools/texture_builtins.py
> @@ -71,7 +71,7 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
> print "\n (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
> if tex_inst == "txl":
> print "\n (declare (in) float lod)",
> - elif tex_inst == "txf" or tex_inst == "txs":
> + elif tex_inst == "txf" or (tex_inst == "txs" and sampler_type.find("Rect") == -1):
Could we please make this:
elif tex_inst == "txf" or (tex_inst == "txs" and "Rect" not in
sampler_type):
> print "\n (declare (in) int lod)",
> elif tex_inst == "txd":
> grad_type = vec_type("", coord_dim)
> @@ -115,7 +115,12 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
> # Bias/explicit LOD/gradient:
> if tex_inst == "txb":
> print "(var_ref bias)",
> - elif tex_inst == "txl" or tex_inst == "txf" or tex_inst == "txs":
> + elif tex_inst == "txs":
> + if sampler_type.find("Rect") == -1:
Ditto:
if "Rect" not in sampler_type:
> + print "(var_ref lod)",
> + else:
> + print "(constant int (0))"
> + elif tex_inst == "txl" or tex_inst == "txf":
> print "(var_ref lod)",
> elif tex_inst == "txd":
> print "((var_ref dPdx) (var_ref dPdy))",
> @@ -153,6 +158,8 @@ def generate_texture_functions(fs):
> generate_sigs("", "txs", "CubeShadow")
> generate_sigs("", "txs", "1DArrayShadow")
> generate_sigs("", "txs", "2DArrayShadow")
> + generate_fiu_sigs("txs", "2DRect")
> + generate_sigs("", "txs", "2DRectShadow")
> end_function(fs, "textureSize")
>
> start_function("texture")
With those changes,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
More information about the mesa-dev
mailing list