[Mesa-dev] [PATCH 01/13] mesa: make _mesa_reference_sampler_object() an inline function

Brian Paul brianp at vmware.com
Sun Mar 18 09:49:17 PDT 2012


To make the no-change case faster, as we do for the other object-reference
functions.
---
 src/mesa/main/samplerobj.c |    9 ++++-----
 src/mesa/main/samplerobj.h |   12 +++++++++++-
 2 files changed, 15 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 7cf0654..5d1b2ad 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -55,12 +55,11 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
  * Handle reference counting.
  */
 void
-_mesa_reference_sampler_object(struct gl_context *ctx,
-                               struct gl_sampler_object **ptr,
-                               struct gl_sampler_object *samp)
+_mesa_reference_sampler_object_(struct gl_context *ctx,
+                                struct gl_sampler_object **ptr,
+                                struct gl_sampler_object *samp)
 {
-   if (*ptr == samp)
-      return;
+   assert(*ptr != samp); /* The inline wrapper should prevent no-op calls */
 
    if (*ptr) {
       /* Unreference the old sampler */
diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h
index fe7d5a7..c22d025 100644
--- a/src/mesa/main/samplerobj.h
+++ b/src/mesa/main/samplerobj.h
@@ -38,9 +38,19 @@ _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
 }
 
 extern void
+_mesa_reference_sampler_object_(struct gl_context *ctx,
+                                struct gl_sampler_object **ptr,
+                                struct gl_sampler_object *samp);
+
+static inline void
 _mesa_reference_sampler_object(struct gl_context *ctx,
                                struct gl_sampler_object **ptr,
-                               struct gl_sampler_object *samp);
+                               struct gl_sampler_object *samp)
+{
+   if (*ptr != samp)
+      _mesa_reference_sampler_object_(ctx, ptr, samp);
+}
+
 
 extern void
 _mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name);
-- 
1.7.3.4



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