[Mesa-dev] [PATCH 02/13] mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()

Brian Paul brianp at vmware.com
Sun Mar 18 09:49:18 PDT 2012


---
 src/mesa/main/texobj.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 5905948..def09e2 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
       maxLevels = ctx->Const.MaxTextureLevels;
    }
    else if (t->Target == GL_TEXTURE_3D) {
-      GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
-                       t->Image[0][baseLevel]->HeightLog2);
-      maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
+      maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
+                     t->Image[0][baseLevel]->HeightLog2,
+                     t->Image[0][baseLevel]->DepthLog2);
       maxLevels = ctx->Const.Max3DTextureLevels;
    }
    else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
-- 
1.7.3.4



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