[Mesa-dev] [PATCH 02/13] mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()

Kenneth Graunke kenneth at whitecape.org
Mon Mar 19 11:29:35 PDT 2012


On 03/18/2012 09:49 AM, Brian Paul wrote:
> ---
>   src/mesa/main/texobj.c |    6 +++---
>   1 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 5905948..def09e2 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
>         maxLevels = ctx->Const.MaxTextureLevels;
>      }
>      else if (t->Target == GL_TEXTURE_3D) {
> -      GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
> -                       t->Image[0][baseLevel]->HeightLog2);
> -      maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
> +      maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
> +                     t->Image[0][baseLevel]->HeightLog2,
> +                     t->Image[0][baseLevel]->DepthLog2);
>         maxLevels = ctx->Const.Max3DTextureLevels;
>      }
>      else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {

Doesn't this need a (GLint) on DepthLog2 to avoid warnings?  (I haven't 
tried it myself, but it seems like it would...)

Either way,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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