[Mesa-dev] [PATCH 1/2] mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Brian Paul
brianp at vmware.com
Fri Mar 23 07:18:51 PDT 2012
---
src/mesa/main/texobj.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index cfaac64..97bef35 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -567,7 +567,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
GLint i;
const GLint minLevel = baseLevel;
const GLint maxLevel = t->_MaxLevel;
- GLuint width, height, depth, face, numFaces = 1;
+ const GLuint numFaces = t->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ GLuint width, height, depth, face;
if (minLevel > maxLevel) {
incomplete(t, BASE, "minLevel > maxLevel");
--
1.7.3.4
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