[Mesa-dev] [PATCH 1/2] mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Brian Paul
brianp at vmware.com
Fri Mar 23 07:22:39 PDT 2012
On 03/23/2012 08:21 AM, Jakob Bornecrantz wrote:
> ----- Original Message -----
>> ---
>> src/mesa/main/texobj.c | 3 ++-
>> 1 files changed, 2 insertions(+), 1 deletions(-)
>>
>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>> index cfaac64..97bef35 100644
>> --- a/src/mesa/main/texobj.c
>> +++ b/src/mesa/main/texobj.c
>> @@ -567,7 +567,8 @@ _mesa_test_texobj_completeness( const struct
>> gl_context *ctx,
>> GLint i;
>> const GLint minLevel = baseLevel;
>> const GLint maxLevel = t->_MaxLevel;
>> - GLuint width, height, depth, face, numFaces = 1;
>> + const GLuint numFaces = t->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
>> + GLuint width, height, depth, face;
>>
>> if (minLevel> maxLevel) {
>> incomplete(t, BASE, "minLevel> maxLevel");
>
> Looks good, shouldn't this be applied to 8.0?
No, the rewritten _mesa_test_texobj_completeness() function is only in
master.
-Brian
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