[Mesa-dev] [PATCH 1/2] mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Jakob Bornecrantz
jakob at vmware.com
Fri Mar 23 07:21:40 PDT 2012
----- Original Message -----
> ---
> src/mesa/main/texobj.c | 3 ++-
> 1 files changed, 2 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index cfaac64..97bef35 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -567,7 +567,8 @@ _mesa_test_texobj_completeness( const struct
> gl_context *ctx,
> GLint i;
> const GLint minLevel = baseLevel;
> const GLint maxLevel = t->_MaxLevel;
> - GLuint width, height, depth, face, numFaces = 1;
> + const GLuint numFaces = t->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
> + GLuint width, height, depth, face;
>
> if (minLevel > maxLevel) {
> incomplete(t, BASE, "minLevel > maxLevel");
Looks good, shouldn't this be applied to 8.0?
Cheers, Jakob.
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