[Mesa-dev] [PATCH] svga: specify 4-byte aligned vertex elements

Brian Paul brianp at vmware.com
Fri May 4 07:08:17 PDT 2012


We haven't found a case where this is needed, but it would be prudent
for some hosts, per Jose.
---
 src/gallium/drivers/svga/svga_screen.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 11655b3..5a8434a 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -238,8 +238,9 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
    case PIPE_CAP_GLSL_FEATURE_LEVEL:
    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
-   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
       return 0;
+   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+      return 1;
 
    default:
       debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
-- 
1.7.3.4



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