[Mesa-dev] [PATCH] svga: specify 4-byte aligned vertex elements

Jose Fonseca jfonseca at vmware.com
Fri May 4 07:12:22 PDT 2012


Sounds good. Thanks Brian.

Jose

----- Original Message -----
> We haven't found a case where this is needed, but it would be prudent
> for some hosts, per Jose.
> ---
>  src/gallium/drivers/svga/svga_screen.c |    3 ++-
>  1 files changed, 2 insertions(+), 1 deletions(-)
> 
> diff --git a/src/gallium/drivers/svga/svga_screen.c
> b/src/gallium/drivers/svga/svga_screen.c
> index 11655b3..5a8434a 100644
> --- a/src/gallium/drivers/svga/svga_screen.c
> +++ b/src/gallium/drivers/svga/svga_screen.c
> @@ -238,8 +238,9 @@ svga_get_param(struct pipe_screen *screen, enum
> pipe_cap param)
>     case PIPE_CAP_GLSL_FEATURE_LEVEL:
>     case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
>     case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
> -   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
>        return 0;
> +   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
> +      return 1;
>  
>     default:
>        debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
> --
> 1.7.3.4
> 
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