[Mesa-dev] [PATCH 2/2] gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/
Christoph Bumiller
e0425955 at student.tuwien.ac.at
Fri May 11 07:32:56 PDT 2012
On 11.05.2012 16:03, Francisco Jerez wrote:
> jfonseca at vmware.com writes:
>
>> From: José Fonseca <jfonseca at vmware.com>
>>
>> For consistency.
> I'm OK with this change, but, just so that you know, the only reason I
> called it TGSI_BUFFER instead of TGSI_TEXTURE_BUFFER was to keep it
> consistent with the pipe_texture_target enumeration.
They're a little different though, the TEXTURE_TARGET describes the
texturing instruction and includes things like SHADOW, while the
PIPE_TEXTURE enum is more like a PIPE_RESOURCE_TYPE and wouldn't even
need members like the ARRAY variants, since that's implicit in array_size.
So I'm comfortable with the change.
>> ---
>> src/gallium/auxiliary/tgsi/tgsi_build.c | 4 ++--
>> .../drivers/nv50/codegen/nv50_ir_from_tgsi.cpp | 3 +--
>> src/gallium/include/pipe/p_shader_tokens.h | 2 +-
>> 3 files changed, 4 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c
>> index 869faa1..1c24b9b 100644
>> --- a/src/gallium/auxiliary/tgsi/tgsi_build.c
>> +++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
>> @@ -259,7 +259,7 @@ tgsi_default_declaration_resource(void)
>> {
>> struct tgsi_declaration_resource dr;
>>
>> - dr.Resource = TGSI_BUFFER;
>> + dr.Resource = TGSI_TEXTURE_BUFFER;
>> dr.Raw = 0;
>> dr.Writable = 0;
>>
>> @@ -290,7 +290,7 @@ tgsi_default_declaration_sampler_view(void)
>> {
>> struct tgsi_declaration_sampler_view dsv;
>>
>> - dsv.Resource = TGSI_BUFFER;
>> + dsv.Resource = TGSI_TEXTURE_BUFFER;
>> dsv.ReturnTypeX = PIPE_TYPE_UNORM;
>> dsv.ReturnTypeY = PIPE_TYPE_UNORM;
>> dsv.ReturnTypeZ = PIPE_TYPE_UNORM;
>> diff --git a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> index ba08493..16f191d 100644
>> --- a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> +++ b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> @@ -347,8 +347,7 @@ static nv50_ir::TexTarget translateTexture(uint tex)
>> NV50_IR_TEX_TARG_CASE(SHADOW2D_ARRAY, 2D_ARRAY_SHADOW);
>> NV50_IR_TEX_TARG_CASE(SHADOWCUBE, CUBE_SHADOW);
>> NV50_IR_TEX_TARG_CASE(SHADOWRECT, RECT_SHADOW);
>> - case TGSI_BUFFER:
>> - return nv50_ir::TEX_TARGET_BUFFER;
>> + NV50_IR_TEX_TARG_CASE(BUFFER, BUFFER);
>>
>> case TGSI_TEXTURE_UNKNOWN:
>> default:
>> diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
>> index 615a89a..6b58293 100644
>> --- a/src/gallium/include/pipe/p_shader_tokens.h
>> +++ b/src/gallium/include/pipe/p_shader_tokens.h
>> @@ -490,7 +490,7 @@ struct tgsi_instruction_label
>> unsigned Padding : 8;
>> };
>>
>> -#define TGSI_BUFFER 0
>> +#define TGSI_TEXTURE_BUFFER 0
>> #define TGSI_TEXTURE_1D 1
>> #define TGSI_TEXTURE_2D 2
>> #define TGSI_TEXTURE_3D 3
>>
>>
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