[Mesa-dev] [PATCH 2/2] gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/

Alex Deucher alexdeucher at gmail.com
Fri May 11 07:36:48 PDT 2012


On Fri, May 11, 2012 at 10:03 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> jfonseca at vmware.com writes:
>
>> From: José Fonseca <jfonseca at vmware.com>
>>
>> For consistency.
>
> I'm OK with this change, but, just so that you know, the only reason I
> called it TGSI_BUFFER instead of TGSI_TEXTURE_BUFFER was to keep it
> consistent with the pipe_texture_target enumeration.
>

I think plain TGSI_BUFFER makes more sense from an OpenCL perspective.

Alex

>> ---
>>  src/gallium/auxiliary/tgsi/tgsi_build.c            |    4 ++--
>>  .../drivers/nv50/codegen/nv50_ir_from_tgsi.cpp     |    3 +--
>>  src/gallium/include/pipe/p_shader_tokens.h         |    2 +-
>>  3 files changed, 4 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c
>> index 869faa1..1c24b9b 100644
>> --- a/src/gallium/auxiliary/tgsi/tgsi_build.c
>> +++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
>> @@ -259,7 +259,7 @@ tgsi_default_declaration_resource(void)
>>  {
>>     struct tgsi_declaration_resource dr;
>>
>> -   dr.Resource = TGSI_BUFFER;
>> +   dr.Resource = TGSI_TEXTURE_BUFFER;
>>     dr.Raw = 0;
>>     dr.Writable = 0;
>>
>> @@ -290,7 +290,7 @@ tgsi_default_declaration_sampler_view(void)
>>  {
>>     struct tgsi_declaration_sampler_view dsv;
>>
>> -   dsv.Resource = TGSI_BUFFER;
>> +   dsv.Resource = TGSI_TEXTURE_BUFFER;
>>     dsv.ReturnTypeX = PIPE_TYPE_UNORM;
>>     dsv.ReturnTypeY = PIPE_TYPE_UNORM;
>>     dsv.ReturnTypeZ = PIPE_TYPE_UNORM;
>> diff --git a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> index ba08493..16f191d 100644
>> --- a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> +++ b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
>> @@ -347,8 +347,7 @@ static nv50_ir::TexTarget translateTexture(uint tex)
>>     NV50_IR_TEX_TARG_CASE(SHADOW2D_ARRAY, 2D_ARRAY_SHADOW);
>>     NV50_IR_TEX_TARG_CASE(SHADOWCUBE, CUBE_SHADOW);
>>     NV50_IR_TEX_TARG_CASE(SHADOWRECT, RECT_SHADOW);
>> -   case TGSI_BUFFER:
>> -      return nv50_ir::TEX_TARGET_BUFFER;
>> +   NV50_IR_TEX_TARG_CASE(BUFFER, BUFFER);
>>
>>     case TGSI_TEXTURE_UNKNOWN:
>>     default:
>> diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
>> index 615a89a..6b58293 100644
>> --- a/src/gallium/include/pipe/p_shader_tokens.h
>> +++ b/src/gallium/include/pipe/p_shader_tokens.h
>> @@ -490,7 +490,7 @@ struct tgsi_instruction_label
>>     unsigned Padding  : 8;
>>  };
>>
>> -#define TGSI_BUFFER                 0
>> +#define TGSI_TEXTURE_BUFFER         0
>>  #define TGSI_TEXTURE_1D             1
>>  #define TGSI_TEXTURE_2D             2
>>  #define TGSI_TEXTURE_3D             3
>
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