[Mesa-dev] [PATCH 1/2] mesa: GLES specifies restrictions on uniform matrix transpose.

Brian Paul brianp at vmware.com
Mon May 14 06:26:10 PDT 2012


On 05/14/2012 05:56 AM, Oliver McFadden wrote:
> GL_INVALID_VALUE is generated if transpose is not GL_FALSE.
>
> http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml
>
> Signed-off-by: Oliver McFadden<oliver.mcfadden at linux.intel.com>
> ---
>   src/mesa/main/uniform_query.cpp |   10 ++++++++++
>   1 files changed, 10 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index da41ee8..e8bdab2 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
>         return;
>      }
>
> +   /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
> +    * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
> +   if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
> +      if (bool(transpose)) {

I don't think you need the bool() conversion there.


> +	      _mesa_error(ctx, GL_INVALID_VALUE,
> +			  "glUniformMatrix(matrix transpose is not GL_FALSE)");
> +	      return;
> +      }
> +   }
> +

The indentation looks a bit off there.

>      if (ctx->Shader.Flags&  GLSL_UNIFORMS) {
>         log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
>   		  bool(transpose), shProg, location, uni);

Otherwise, for both patches, Reviewed-by: Brian Paul <brianp at vmware.com>


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