[Mesa-dev] [PATCH 1/2] mesa: GLES specifies restrictions on uniform matrix transpose.
Oliver McFadden
oliver.mcfadden at linux.intel.com
Mon May 14 06:45:48 PDT 2012
On Mon, May 14, 2012 at 07:26:10AM -0600, Brian Paul wrote:
> On 05/14/2012 05:56 AM, Oliver McFadden wrote:
> > GL_INVALID_VALUE is generated if transpose is not GL_FALSE.
> >
> > http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml
> >
> > Signed-off-by: Oliver McFadden<oliver.mcfadden at linux.intel.com>
> > ---
> > src/mesa/main/uniform_query.cpp | 10 ++++++++++
> > 1 files changed, 10 insertions(+), 0 deletions(-)
> >
> > diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> > index da41ee8..e8bdab2 100644
> > --- a/src/mesa/main/uniform_query.cpp
> > +++ b/src/mesa/main/uniform_query.cpp
> > @@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
> > return;
> > }
> >
> > + /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
> > + * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
> > + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
> > + if (bool(transpose)) {
>
> I don't think you need the bool() conversion there.
Yes, you're right.
>
>
> > + _mesa_error(ctx, GL_INVALID_VALUE,
> > + "glUniformMatrix(matrix transpose is not GL_FALSE)");
> > + return;
> > + }
> > + }
> > +
>
> The indentation looks a bit off there.
Yeah. I need to fix the indent settings in my editor.
>
> > if (ctx->Shader.Flags& GLSL_UNIFORMS) {
> > log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
> > bool(transpose), shProg, location, uni);
>
> Otherwise, for both patches, Reviewed-by: Brian Paul <brianp at vmware.com>
I'll send v2 patches with the issues fixed and your Reviewed-by added.
--
Oliver McFadden.
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