[Mesa-dev] [PATCH 1/2] mesa: GLES specifies restrictions on uniform matrix transpose.
Brian Paul
brianp at vmware.com
Mon May 14 06:50:34 PDT 2012
On 05/14/2012 07:45 AM, Oliver McFadden wrote:
> On Mon, May 14, 2012 at 07:26:10AM -0600, Brian Paul wrote:
>> On 05/14/2012 05:56 AM, Oliver McFadden wrote:
>>> GL_INVALID_VALUE is generated if transpose is not GL_FALSE.
>>>
>>> http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml
>>>
>>> Signed-off-by: Oliver McFadden<oliver.mcfadden at linux.intel.com>
>>> ---
>>> src/mesa/main/uniform_query.cpp | 10 ++++++++++
>>> 1 files changed, 10 insertions(+), 0 deletions(-)
>>>
>>> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
>>> index da41ee8..e8bdab2 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
>>> return;
>>> }
>>>
>>> + /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
>>> + * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
>>> + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
>>> + if (bool(transpose)) {
>>
>> I don't think you need the bool() conversion there.
>
> Yes, you're right.
>
>>
>>
>>> + _mesa_error(ctx, GL_INVALID_VALUE,
>>> + "glUniformMatrix(matrix transpose is not GL_FALSE)");
>>> + return;
>>> + }
>>> + }
>>> +
>>
>> The indentation looks a bit off there.
>
> Yeah. I need to fix the indent settings in my editor.
>
>>
>>> if (ctx->Shader.Flags& GLSL_UNIFORMS) {
>>> log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
>>> bool(transpose), shProg, location, uni);
>>
>> Otherwise, for both patches, Reviewed-by: Brian Paul<brianp at vmware.com>
>
> I'll send v2 patches with the issues fixed and your Reviewed-by added.
>
IMO, for trivial fixes like that you don't need to post v2 patches.
Just commit with fixes.
-Brian
More information about the mesa-dev
mailing list