[Mesa-dev] [PATCH] mesa: fix Z32_FLOAT -> uint conversion functions
Brian Paul
brianp at vmware.com
Fri May 18 12:35:04 PDT 2012
The IROUND converted all arguments to 0 or 1. That's not what we wanted.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/main/format_unpack.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index b00e012..c42bac1 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -2929,7 +2929,7 @@ unpack_uint_z_Z32_FLOAT(const void *src, GLuint *dst, GLuint n)
const float *s = (const float *)src;
GLuint i;
for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i]), 0.0F, 1.0F)));
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
}
}
@@ -2940,7 +2940,7 @@ unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n)
GLuint i;
for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i].z), 0.0F, 1.0F)));
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
}
}
--
1.7.3.4
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