[Mesa-dev] [PATCH 02/18] glsl: add 'f' suffix to floats to silence MSVC warnings
Brian Paul
brianp at vmware.com
Sun Nov 4 15:43:47 PST 2012
---
src/glsl/ir.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 1c7aada..7b0a487 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -780,7 +780,7 @@ ir_constant::get_float_component(unsigned i) const
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
default: assert(!"Should not get here."); break;
}
--
1.7.3.4
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