[Mesa-dev] [PATCH 03/10] mesa: add fbo/texture support for ARB_texture_cube_map_array

Dave Airlie airlied at gmail.com
Tue Nov 6 15:45:27 PST 2012


>> +
>> +   /*
>> +    * Use the proxy texture driver hook to see if the size/level/etc are
>> +    * legal.
>> +    */
>
>
> That comment seems to be in the wrong place.  The code after it is concerned
> with format/type checking.

must be a bit of cut-n-paste will clean it up.

>
> I think you missed updating the _mesa_num_tex_faces() function in texobj.h:
>
> /**
>  * Return number of faces for a texture target.  This will be 6 for
>  * cube maps (and cube map arrays) and 1 otherwise.
>  */
> static inline GLuint
> _mesa_num_tex_faces(GLenum target)
> {
>    switch (target) {
>    case GL_TEXTURE_CUBE_MAP:
>    case GL_PROXY_TEXTURE_CUBE_MAP:
>       return 6;
>    default:
>       return 1;
>    }
> }
>
> I'm surprised that you haven't seen any failures if this wasn't updated.
>

You don't actually use tex faces with cube map arrays, they are stored
as arrays mostly, so you should never see a call to this function with
a cube map array. Even uploading is done on a face by face basis for
all members of the array.

So cube map arrays are stored as 2d layers never as cube maps, which
hopefully makes sense to why I don't update that function.

Dave.


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