[Mesa-dev] [PATCH 03/10] mesa: add fbo/texture support for ARB_texture_cube_map_array
Brian Paul
brianp at vmware.com
Tue Nov 6 15:50:10 PST 2012
On 11/06/2012 04:45 PM, Dave Airlie wrote:
>>> +
>>> + /*
>>> + * Use the proxy texture driver hook to see if the size/level/etc are
>>> + * legal.
>>> + */
>>
>>
>> That comment seems to be in the wrong place. The code after it is concerned
>> with format/type checking.
>
> must be a bit of cut-n-paste will clean it up.
>
>>
>> I think you missed updating the _mesa_num_tex_faces() function in texobj.h:
>>
>> /**
>> * Return number of faces for a texture target. This will be 6 for
>> * cube maps (and cube map arrays) and 1 otherwise.
>> */
>> static inline GLuint
>> _mesa_num_tex_faces(GLenum target)
>> {
>> switch (target) {
>> case GL_TEXTURE_CUBE_MAP:
>> case GL_PROXY_TEXTURE_CUBE_MAP:
>> return 6;
>> default:
>> return 1;
>> }
>> }
>>
>> I'm surprised that you haven't seen any failures if this wasn't updated.
>>
>
> You don't actually use tex faces with cube map arrays, they are stored
> as arrays mostly, so you should never see a call to this function with
> a cube map array. Even uploading is done on a face by face basis for
> all members of the array.
>
> So cube map arrays are stored as 2d layers never as cube maps, which
> hopefully makes sense to why I don't update that function.
OK, then maybe we should update the comment on that function and
explain why cube arrays aren't in the switch statement.
-Brian
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