[Mesa-dev] [PATCH] mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.

Kenneth Graunke kenneth at whitecape.org
Wed Nov 7 20:59:46 PST 2012


Since cf438f5375e242, we store actual integers for the attribute data.
We just need to reinterpret the GLfloat array as a GLint/GLuint array
so we can read the proper data.

Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i
subtests (after fixing an unrelated bug in those test cases).

NOTE: This is a candidate for the stable branches.

Cc: Marek Olšák <maraeo at gmail.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/varray.c | 22 ++++++++++------------
 1 file changed, 10 insertions(+), 12 deletions(-)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 522f5a7..505bee8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -701,14 +701,13 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
-      const GLfloat *v =
+      const GLint *v = (const GLint *)
 	 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
       if (v != NULL) {
-         /* XXX we don't have true integer-valued vertex attribs yet */
-         params[0] = (GLint) v[0];
-         params[1] = (GLint) v[1];
-         params[2] = (GLint) v[2];
-         params[3] = (GLint) v[3];
+         params[0] = v[0];
+         params[1] = v[1];
+         params[2] = v[2];
+         params[3] = v[3];
       }
    }
    else {
@@ -726,14 +725,13 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
-      const GLfloat *v =
+      const GLuint *v = (const GLuint *)
 	 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
       if (v != NULL) {
-         /* XXX we don't have true integer-valued vertex attribs yet */
-         params[0] = (GLuint) v[0];
-         params[1] = (GLuint) v[1];
-         params[2] = (GLuint) v[2];
-         params[3] = (GLuint) v[3];
+         params[0] = v[0];
+         params[1] = v[1];
+         params[2] = v[2];
+         params[3] = v[3];
       }
    }
    else {
-- 
1.8.0



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