[Mesa-dev] [PATCH] mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.
Marek Olšák
maraeo at gmail.com
Thu Nov 8 04:01:26 PST 2012
Reviewed-by: Marek Olšák <maraeo at gmail.com>
You can also use the COPY_4V macro like _mesa_GetVertexAttribfvARB
does if you want.
Marek
On Thu, Nov 8, 2012 at 5:59 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Since cf438f5375e242, we store actual integers for the attribute data.
> We just need to reinterpret the GLfloat array as a GLint/GLuint array
> so we can read the proper data.
>
> Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i
> subtests (after fixing an unrelated bug in those test cases).
>
> NOTE: This is a candidate for the stable branches.
>
> Cc: Marek Olšák <maraeo at gmail.com>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/varray.c | 22 ++++++++++------------
> 1 file changed, 10 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index 522f5a7..505bee8 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -701,14 +701,13 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
> ASSERT_OUTSIDE_BEGIN_END(ctx);
>
> if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
> - const GLfloat *v =
> + const GLint *v = (const GLint *)
> get_current_attrib(ctx, index, "glGetVertexAttribIiv");
> if (v != NULL) {
> - /* XXX we don't have true integer-valued vertex attribs yet */
> - params[0] = (GLint) v[0];
> - params[1] = (GLint) v[1];
> - params[2] = (GLint) v[2];
> - params[3] = (GLint) v[3];
> + params[0] = v[0];
> + params[1] = v[1];
> + params[2] = v[2];
> + params[3] = v[3];
> }
> }
> else {
> @@ -726,14 +725,13 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
> ASSERT_OUTSIDE_BEGIN_END(ctx);
>
> if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
> - const GLfloat *v =
> + const GLuint *v = (const GLuint *)
> get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
> if (v != NULL) {
> - /* XXX we don't have true integer-valued vertex attribs yet */
> - params[0] = (GLuint) v[0];
> - params[1] = (GLuint) v[1];
> - params[2] = (GLuint) v[2];
> - params[3] = (GLuint) v[3];
> + params[0] = v[0];
> + params[1] = v[1];
> + params[2] = v[2];
> + params[3] = v[3];
> }
> }
> else {
> --
> 1.8.0
>
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