[Mesa-dev] [PATCH] gallium: Some function headers comment fixes in p_context.h

Dmitry Cherkassov dcherkassov at gmail.com
Wed Nov 14 11:33:18 PST 2012


Signed-off-by: Dmitry Cherkassov <dcherkassov at gmail.com>
---
 src/gallium/include/pipe/p_context.h |    5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 88e12b2..c5dcae5 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -230,21 +230,21 @@ struct pipe_context {
 
    void (*set_compute_sampler_views)(struct pipe_context *,
                                      unsigned start_slot, unsigned num_views,
                                      struct pipe_sampler_view **);
 
    /**
     * Bind an array of shader resources that will be used by the
     * graphics pipeline.  Any resources that were previously bound to
     * the specified range will be unbound after this call.
     *
-    * \param first      first resource to bind.
+    * \param start      first resource to bind.
     * \param count      number of consecutive resources to bind.
     * \param resources  array of pointers to the resources to bind, it
     *                   should contain at least \a count elements
     *                   unless it's NULL, in which case no new
     *                   resources will be bound.
     */
    void (*set_shader_resources)(struct pipe_context *,
                                 unsigned start, unsigned count,
                                 struct pipe_surface **resources);
 
@@ -359,21 +359,20 @@ struct pipe_context {
                                                      struct pipe_resource *texture,
                                                      const struct pipe_sampler_view *templat);
 
    void (*sampler_view_destroy)(struct pipe_context *ctx,
                                 struct pipe_sampler_view *view);
 
 
    /**
     * Get a surface which is a "view" into a resource, used by
     * render target / depth stencil stages.
-    * \param usage  bitmaks of PIPE_BIND_* flags
     */
    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
                                           struct pipe_resource *resource,
                                           const struct pipe_surface *templat);
 
    void (*surface_destroy)(struct pipe_context *ctx,
                            struct pipe_surface *);
 
    /**
     * Map a resource.
@@ -447,21 +446,21 @@ struct pipe_context {
    void *(*create_compute_state)(struct pipe_context *context,
 				 const struct pipe_compute_state *);
    void (*bind_compute_state)(struct pipe_context *, void *);
    void (*delete_compute_state)(struct pipe_context *, void *);
 
    /**
     * Bind an array of shader resources that will be used by the
     * compute program.  Any resources that were previously bound to
     * the specified range will be unbound after this call.
     *
-    * \param first      first resource to bind.
+    * \param start      first resource to bind.
     * \param count      number of consecutive resources to bind.
     * \param resources  array of pointers to the resources to bind, it
     *                   should contain at least \a count elements
     *                   unless it's NULL, in which case no new
     *                   resources will be bound.
     */
    void (*set_compute_resources)(struct pipe_context *,
                                  unsigned start, unsigned count,
                                  struct pipe_surface **resources);
 
-- 
1.7.10.4



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