[Mesa-dev] [PATCH] gallium: Some function headers comment fixes in p_context.h
Dmitry Cherkassov
dcherkassov at gmail.com
Wed Nov 14 11:33:18 PST 2012
Signed-off-by: Dmitry Cherkassov <dcherkassov at gmail.com>
---
src/gallium/include/pipe/p_context.h | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 88e12b2..c5dcae5 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -230,21 +230,21 @@ struct pipe_context {
void (*set_compute_sampler_views)(struct pipe_context *,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
/**
* Bind an array of shader resources that will be used by the
* graphics pipeline. Any resources that were previously bound to
* the specified range will be unbound after this call.
*
- * \param first first resource to bind.
+ * \param start first resource to bind.
* \param count number of consecutive resources to bind.
* \param resources array of pointers to the resources to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
*/
void (*set_shader_resources)(struct pipe_context *,
unsigned start, unsigned count,
struct pipe_surface **resources);
@@ -359,21 +359,20 @@ struct pipe_context {
struct pipe_resource *texture,
const struct pipe_sampler_view *templat);
void (*sampler_view_destroy)(struct pipe_context *ctx,
struct pipe_sampler_view *view);
/**
* Get a surface which is a "view" into a resource, used by
* render target / depth stencil stages.
- * \param usage bitmaks of PIPE_BIND_* flags
*/
struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
struct pipe_resource *resource,
const struct pipe_surface *templat);
void (*surface_destroy)(struct pipe_context *ctx,
struct pipe_surface *);
/**
* Map a resource.
@@ -447,21 +446,21 @@ struct pipe_context {
void *(*create_compute_state)(struct pipe_context *context,
const struct pipe_compute_state *);
void (*bind_compute_state)(struct pipe_context *, void *);
void (*delete_compute_state)(struct pipe_context *, void *);
/**
* Bind an array of shader resources that will be used by the
* compute program. Any resources that were previously bound to
* the specified range will be unbound after this call.
*
- * \param first first resource to bind.
+ * \param start first resource to bind.
* \param count number of consecutive resources to bind.
* \param resources array of pointers to the resources to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
*/
void (*set_compute_resources)(struct pipe_context *,
unsigned start, unsigned count,
struct pipe_surface **resources);
--
1.7.10.4
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