[Mesa-dev] [PATCH] gallium: Some function headers comment fixes in p_context.h
Brian Paul
brianp at vmware.com
Thu Nov 15 06:53:02 PST 2012
On 11/14/2012 12:33 PM, Dmitry Cherkassov wrote:
> Signed-off-by: Dmitry Cherkassov<dcherkassov at gmail.com>
> ---
> src/gallium/include/pipe/p_context.h | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
> index 88e12b2..c5dcae5 100644
> --- a/src/gallium/include/pipe/p_context.h
> +++ b/src/gallium/include/pipe/p_context.h
> @@ -230,21 +230,21 @@ struct pipe_context {
>
> void (*set_compute_sampler_views)(struct pipe_context *,
> unsigned start_slot, unsigned num_views,
> struct pipe_sampler_view **);
>
> /**
> * Bind an array of shader resources that will be used by the
> * graphics pipeline. Any resources that were previously bound to
> * the specified range will be unbound after this call.
> *
> - * \param first first resource to bind.
> + * \param start first resource to bind.
> * \param count number of consecutive resources to bind.
> * \param resources array of pointers to the resources to bind, it
> * should contain at least \a count elements
> * unless it's NULL, in which case no new
> * resources will be bound.
> */
> void (*set_shader_resources)(struct pipe_context *,
> unsigned start, unsigned count,
> struct pipe_surface **resources);
>
> @@ -359,21 +359,20 @@ struct pipe_context {
> struct pipe_resource *texture,
> const struct pipe_sampler_view *templat);
>
> void (*sampler_view_destroy)(struct pipe_context *ctx,
> struct pipe_sampler_view *view);
>
>
> /**
> * Get a surface which is a "view" into a resource, used by
> * render target / depth stencil stages.
> - * \param usage bitmaks of PIPE_BIND_* flags
> */
> struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
> struct pipe_resource *resource,
> const struct pipe_surface *templat);
>
> void (*surface_destroy)(struct pipe_context *ctx,
> struct pipe_surface *);
>
> /**
> * Map a resource.
> @@ -447,21 +446,21 @@ struct pipe_context {
> void *(*create_compute_state)(struct pipe_context *context,
> const struct pipe_compute_state *);
> void (*bind_compute_state)(struct pipe_context *, void *);
> void (*delete_compute_state)(struct pipe_context *, void *);
>
> /**
> * Bind an array of shader resources that will be used by the
> * compute program. Any resources that were previously bound to
> * the specified range will be unbound after this call.
> *
> - * \param first first resource to bind.
> + * \param start first resource to bind.
> * \param count number of consecutive resources to bind.
> * \param resources array of pointers to the resources to bind, it
> * should contain at least \a count elements
> * unless it's NULL, in which case no new
> * resources will be bound.
> */
> void (*set_compute_resources)(struct pipe_context *,
> unsigned start, unsigned count,
> struct pipe_surface **resources);
>
Reviewed-by: Brian Paul <brianp at vmware.com>
I'll commit this for you.
-Brian
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